Features

VR / AR / MR

For reproducing the real world as it is and building the more realistic world than the real world, we stisfy the user's sense of sight, hearing and touching with diverse equipments (HMD, Kinect, Leap Motion, Haptic, Mobile, etc.) and cutting-edge technology like Real-time rendering, material presentation, motion recognition, eye tracking, and more.

Real-time simulation

You can run facilities and products as building the real space in the real-time virtual reality space and experience it.

  1. The mocking training is possible in the virtual reality as building a situation that is difficult to be reproduced Due to the reason of safety problem
  2. It is not a experience on a determined scenario. The users can customize it through design, assembly, construction, and manipulation in real-time
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    Realistic Real-time Rendering(Realtime Global illumination)
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Realistic Real-time Rendering(Realtime Global illumination)

3D engine enables high-quality indirect lighting to be expressed in real time without pre-calculation. It can express high quality Global illumination in real-time without pre-calculating through the 3D Engine of SSRTGI (Screen-Space Ray-Tracked Global Illumination) technology.

  1. It provides the realistic screen of real-time rendering about plans, modified space, and arrangement of products in real-time
  2. It can save 4k images of the screen in real-time (any other rendering tool required)

3D Engine

We have a variety of project results that are performed through diverse tools ranged from games and virtual reality engines such as Unity3D, Unreal Engine to 3D graphics libraries such as DirectX and OpenGL.

  1. The maximum effect is guaranteed by using the optimaized engine according to the situation and environment
  2. It can develop cross-platform of web environment, mobile and solution of VR/AR/MR through engines such as Unity3D, Unreal Engine, etc
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Expansion of VR Devices

Expansion of HMD, Lip Motion, Kinect, Haptic, etc. for increasing a sense of immersion to 3D contents is possible.

  1. Optimization by the types of solution based on a variety of 3D engines
  2. It is applied to all kinds of HMD gears based on mobile platform such as Gear VR / Google Cardboard and pc platform such as Oculuslift / Vibe / Odyssey, etc.
  3. It is applied to various fields like experience contents, education contents and training based on 3D

360 VR

We can create virtual reality easily by producing images which is used to make the spherical mapping as synthesizing rendering screens of six views, front, back, left, right, top, bottom, based on location of creating it.

  1. It can create 360VR's images of virtual reality space created in KOVI-Archi/KOVI-House(including mobile version) and check it through the 360VR viewer tool in real-time after uploading it
  2. It can be compatible with the Internet Browser of PC and Mobile
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    Markerless-based augmented reality
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Markerless-based augmented reality

Without additional markers or additional environmental settings, you can create augmented reality that is synchronized with real space only with mobile devices.

  1. Perception and visualization of floor and wall through the linkage with augmented reality toolkit
  2. Associated arrangement of 3D objects provided by KOVI-House VR
  3. Expressing Dimensional marking and actual measuring based on the floor plan
  4. Increasing contents made in KOVI-Archi and KOVI-House VR
  5. Enrichment of Content Written by Kobiaki/Kowyhouse VR
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